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		<id>https://www.reanimated.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Etherdrifter</id>
		<title>RPGWNN - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.reanimated.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Etherdrifter"/>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/docs/Special:Contributions/Etherdrifter"/>
		<updated>2026-04-14T06:29:19Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=23</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=23"/>
				<updated>2016-04-29T23:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==News==&lt;br /&gt;
&lt;br /&gt;
We've switched to developing the framework in Python, all old Perl materials are availabe at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/rpgwnn/pyrpgwnn/blob/master/INSTALL Installation] - how to install the framework&lt;br /&gt;
* [[Tasks]] - all the things that need to be done&lt;br /&gt;
* [[BRPG]] - Basic RPG. This is the demo game we're aiming to bundle with the framework for people to experiment with&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Find RPGWNN at any of the following:&lt;br /&gt;
&lt;br /&gt;
* Github with new Python framework source at https://github.com/rpgwnn/pyrpgwnn&lt;br /&gt;
* [https://trello.com/b/n1LWFgdc/framework To-do list at trello.com]&lt;br /&gt;
* Twitter [https://twitter.com/rpgwnn/ @rpgwnn]&lt;br /&gt;
&lt;br /&gt;
Company links:&lt;br /&gt;
&lt;br /&gt;
* [https://www.facebook.com/pages/Reanimated-Projects-and-Games-Ltd/393365607356361 Facebook]&lt;br /&gt;
* http://www.reanimated.co.uk/&lt;br /&gt;
&lt;br /&gt;
You can also ask questions on IRC at [irc://irc.freenode.net/rpgwnn irc.freenode.net channel #rpgwnn]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacy Materials==&lt;br /&gt;
&lt;br /&gt;
* [[Installation]] - Old framework install instructions&lt;br /&gt;
* Old Perl source available at https://github.com/rpgwnn/framework&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=22</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=22"/>
				<updated>2016-04-29T23:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==News==&lt;br /&gt;
&lt;br /&gt;
We've switched to developing the framework in Python, all old PERL materials are availabe at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/rpgwnn/pyrpgwnn/blob/master/INSTALL Installation] - how to install the framework&lt;br /&gt;
* [[Tasks]] - all the things that need to be done&lt;br /&gt;
* [[BRPG]] - Basic RPG. This is the demo game we're aiming to bundle with the framework for people to experiment with&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Find RPGWNN at any of the following:&lt;br /&gt;
&lt;br /&gt;
* Github with new Python framework source at https://github.com/rpgwnn/pyrpgwnn&lt;br /&gt;
* [https://trello.com/b/n1LWFgdc/framework To-do list at trello.com]&lt;br /&gt;
* Twitter [https://twitter.com/rpgwnn/ @rpgwnn]&lt;br /&gt;
&lt;br /&gt;
Company links:&lt;br /&gt;
&lt;br /&gt;
* [https://www.facebook.com/pages/Reanimated-Projects-and-Games-Ltd/393365607356361 Facebook]&lt;br /&gt;
* http://www.reanimated.co.uk/&lt;br /&gt;
&lt;br /&gt;
You can also ask questions on IRC at [irc://irc.freenode.net/rpgwnn irc.freenode.net channel #rpgwnn]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacy Materials==&lt;br /&gt;
&lt;br /&gt;
* [[Installation]] - Old framework install instructions&lt;br /&gt;
* Old PERL source available at https://github.com/rpgwnn/framework&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=21</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=21"/>
				<updated>2016-04-29T23:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==News==&lt;br /&gt;
&lt;br /&gt;
We've switched to developing the framework in Python, all old PERL materials are avaialbe at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/rpgwnn/pyrpgwnn/blob/master/INSTALL Installation] - how to install the framework&lt;br /&gt;
* [[Tasks]] - all the things that need to be done&lt;br /&gt;
* [[BRPG]] - Basic RPG. This is the demo game we're aiming to bundle with the framework for people to experiment with&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Find RPGWNN at any of the following:&lt;br /&gt;
&lt;br /&gt;
* Github with new Python framework source at https://github.com/rpgwnn/pyrpgwnn&lt;br /&gt;
* [https://trello.com/b/n1LWFgdc/framework To-do list at trello.com]&lt;br /&gt;
* Twitter [https://twitter.com/rpgwnn/ @rpgwnn]&lt;br /&gt;
&lt;br /&gt;
Company links:&lt;br /&gt;
&lt;br /&gt;
* [https://www.facebook.com/pages/Reanimated-Projects-and-Games-Ltd/393365607356361 Facebook]&lt;br /&gt;
* http://www.reanimated.co.uk/&lt;br /&gt;
&lt;br /&gt;
You can also ask questions on IRC at [irc://irc.freenode.net/rpgwnn irc.freenode.net channel #rpgwnn]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacy Materials==&lt;br /&gt;
&lt;br /&gt;
* [[Installation]] - Old framework install instructions&lt;br /&gt;
* Old PERL source available at https://github.com/rpgwnn/framework&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=20</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=20"/>
				<updated>2016-04-29T23:30:29Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==News==&lt;br /&gt;
&lt;br /&gt;
We've switched to developing the framework in Python, all old PERL materials are avaialbe at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/rpgwnn/pyrpgwnn/blob/master/INSTALL Installation] - how to install the framework&lt;br /&gt;
* [[Tasks]] - all the things that need to be done&lt;br /&gt;
* [[BRPG]] - Basic RPG. This is the demo game we're aiming to bundle with the framework for people to experiment with&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Find RPGWNN at any of the following:&lt;br /&gt;
&lt;br /&gt;
* Github with new Python framework source at https://github.com/rpgwnn/pyrpgwnn&lt;br /&gt;
* [https://trello.com/b/n1LWFgdc/framework To-do list at trello.com]&lt;br /&gt;
* Twitter [https://twitter.com/rpgwnn/ @rpgwnn]&lt;br /&gt;
&lt;br /&gt;
Company links:&lt;br /&gt;
&lt;br /&gt;
* [https://www.facebook.com/pages/Reanimated-Projects-and-Games-Ltd/393365607356361 Facebook]&lt;br /&gt;
* http://www.reanimated.co.uk/&lt;br /&gt;
&lt;br /&gt;
You can also ask questions on IRC at [irc://irc.freenode.net/rpgwnn irc.freenode.net channel #rpgwnn]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacy Materials==&lt;br /&gt;
&lt;br /&gt;
* [[Legacy_Installation]] - Old framework install instructions&lt;br /&gt;
* Old PERL source available at https://github.com/rpgwnn/framework&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=BRPG&amp;diff=17</id>
		<title>BRPG</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=BRPG&amp;diff=17"/>
				<updated>2014-02-26T18:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: I* In Depth Specification */  - Inventory and Items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BRPG - Basic RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
&lt;br /&gt;
Functionality&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Log in + char creation&lt;br /&gt;
&lt;br /&gt;
Move around map&lt;br /&gt;
&lt;br /&gt;
Basic player interactions&lt;br /&gt;
&lt;br /&gt;
Basic items&lt;br /&gt;
&lt;br /&gt;
Basic skills&lt;br /&gt;
&lt;br /&gt;
Basic NPC/Quest Interaction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map Tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grass - passable, can find stick 20%, stone 20% and gold coin 10%&lt;br /&gt;
&lt;br /&gt;
Forest - passable, can find healing herb 10%, stick 30%, gold coin 20%&lt;br /&gt;
&lt;br /&gt;
Stream - passable (double ap cost), can find stone 50%&lt;br /&gt;
&lt;br /&gt;
Mountain - impassable world border&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map Items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fist (unseen and non discardable) - 1 damage 20% base&lt;br /&gt;
&lt;br /&gt;
Sword - 2 damage 20% base&lt;br /&gt;
&lt;br /&gt;
Bow - 3 damage 20% base, costs 1 arrow per shot&lt;br /&gt;
&lt;br /&gt;
Stone - No use&lt;br /&gt;
&lt;br /&gt;
Stick - No use&lt;br /&gt;
&lt;br /&gt;
Arrow - Used as ammo for shooting, can be crafted from 1 stick and 1 stone (makes 2) and 1ap, stacks&lt;br /&gt;
&lt;br /&gt;
Healing Salve - Restores 5hp, can be crafted from 2 healing herbs and 1ap, grants 2exp when used on wounded player/npc (not &lt;br /&gt;
self), 25% chance 1 exp granted for crafting&lt;br /&gt;
&lt;br /&gt;
Healing Herb - Restores 2hp, stacks, grants 1exp when used on wounded player/npc (not self)&lt;br /&gt;
&lt;br /&gt;
Gold Coin - No use, stacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPCs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolf - 10hp, 2 damage 30% chance, exp per kill (2), drops 1gc per kills&lt;br /&gt;
&lt;br /&gt;
Deer - 5hp, no damage, exp per kill (1), can start wounded (1hp)&lt;br /&gt;
&lt;br /&gt;
Bob (Trader) - Cannot be attacked, offers items in exchange for gold.  Also offers &amp;quot;training quest&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills (each costs 5 exp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sword Swinging - 10% bonus to hit with sword&lt;br /&gt;
&lt;br /&gt;
-Sword Striking - 15% bonus to hit with sword&lt;br /&gt;
&lt;br /&gt;
-Sword Charge - Special action, 1/2 hit chance double damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bow Shooting - 10% hit bonus&lt;br /&gt;
&lt;br /&gt;
-Fletching - Allows arrow crafting&lt;br /&gt;
&lt;br /&gt;
-Aimed Shot - Special action, costs 2ap but doubles chance to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Salve Making - Allows salve crafting&lt;br /&gt;
&lt;br /&gt;
-Healing - Increases salve heal amount bt 2&lt;br /&gt;
&lt;br /&gt;
-Herb Hunting - Can use &amp;quot;herb hunt&amp;quot; option in forests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Specialrewardskill stamina - Grants +5ap max and +5hp max&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base character info&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20ap, 15hp, 10 inventory slots, option to &amp;quot;give&amp;quot;, &amp;quot;attack&amp;quot;, &amp;quot;speak&amp;quot;, &amp;quot;search&amp;quot; and &amp;quot;drop&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1 ap granted per 5 mins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training&lt;br /&gt;
&lt;br /&gt;
Visit each type of tile once, item of choice (Sword, bow and 5 arrows or 10 healing herbs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunt A Deer (only gettable after training done)&lt;br /&gt;
&lt;br /&gt;
Kill 1 deer, reward specialrewardskill stamina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sword - 5 gold coins&lt;br /&gt;
&lt;br /&gt;
Bow - 5 gold coins&lt;br /&gt;
&lt;br /&gt;
Arrow - 1 gold coin for 2&lt;br /&gt;
&lt;br /&gt;
Healing potion - 2 gold coins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Char creation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name - Shartak style&lt;br /&gt;
&lt;br /&gt;
Gender - M/F&lt;br /&gt;
&lt;br /&gt;
Race - Human (no changes), Elf (+4% bow accuracy, -5% sword accuracy), Dwarf (+5% sword accuracy, -4% bow accuracy) or &lt;br /&gt;
Pixie (+1 salve healing, -3 max hp)&lt;br /&gt;
&lt;br /&gt;
Starting skill - Sword Swinging, Bow Shooting or Salve Making&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Herb hunt action&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs same ap (1) as search.  Gives a 50% herb find rate, 0% anything else though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some maths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sword 0 skill 0.4 damage per ap (dwarf 0.5, elf 0.3)&lt;br /&gt;
&lt;br /&gt;
Sword 1 skill 0.6 damage per ap (dwarf 0.8, elf 0.5)&lt;br /&gt;
&lt;br /&gt;
Sword 2 skill 0.9 damage per ap (dwarf 1, elf 0.8)&lt;br /&gt;
&lt;br /&gt;
Bow 0 skill 0.6 damage per ap (dwarf 0.48, elf 0.72)&lt;br /&gt;
&lt;br /&gt;
Bow 1 skill 0.9 damage per ap (dwarf 0.78, elf 1.02)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purpose of this little game&lt;br /&gt;
&lt;br /&gt;
It showcases a lot of features, especially if we later add some basic mods to complement it (extra tiles, an extra npc or item, maybe another skill.&lt;br /&gt;
&lt;br /&gt;
If this idea is approved I will spend some more time on the maths and balance (this is just a rough idea).  We have an artist who can do icons and tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth Specification==&lt;br /&gt;
&lt;br /&gt;
===Database Tables (Inventory)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Table : Items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ItemId : int (key)&lt;br /&gt;
&lt;br /&gt;
ItemName : str(26)&lt;br /&gt;
&lt;br /&gt;
NumData : intarray&lt;br /&gt;
&lt;br /&gt;
StrData : strarray&lt;br /&gt;
&lt;br /&gt;
Type : str(&amp;gt;10)&lt;br /&gt;
&lt;br /&gt;
Core : boolean  (Not used in BRPG at the moment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Table : Inventory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CharID : int (complexkey)&lt;br /&gt;
&lt;br /&gt;
ItemID : int (complexkey)&lt;br /&gt;
&lt;br /&gt;
Quantity : int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory Display===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Attack] &amp;lt;DropdownTarget&amp;gt; with &amp;lt;DropdownWeapons&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Use] &amp;lt;DropdownUsables&amp;gt; on &amp;lt;DropdownTarget&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{InventoryList}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory Generation===&lt;br /&gt;
&lt;br /&gt;
GetCharID&lt;br /&gt;
&lt;br /&gt;
Lookup CharID in inventory table and return matching item numbers and Quantity&lt;br /&gt;
&lt;br /&gt;
For each item number returned&lt;br /&gt;
&lt;br /&gt;
  getType&lt;br /&gt;
&lt;br /&gt;
  if type=weapon then add itemId to DropDownWeapons (hidden) and print ItemName&lt;br /&gt;
&lt;br /&gt;
  if type=usable then add itemId to DropdownUsables (hidden) and print ItemName&lt;br /&gt;
&lt;br /&gt;
  add ItemName to InventoryList + &amp;quot;x&amp;quot; + Quantity&lt;br /&gt;
&lt;br /&gt;
end for loop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Point of clarity : When adding items to the dropdown lists a similar method to shartak might be best (the itemId is needed to get the item type from the database for actions, the name is for the end user to see what they are using!)&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=11</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=11"/>
				<updated>2013-12-15T19:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Temporary Contents==&lt;br /&gt;
&lt;br /&gt;
*[[Installation]]&lt;br /&gt;
&lt;br /&gt;
*[[Tasks]]&lt;br /&gt;
&lt;br /&gt;
*[[BRPG]]&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=Talk:Main_Page&amp;diff=10</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=Talk:Main_Page&amp;diff=10"/>
				<updated>2013-12-15T19:41:14Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: Created page with &amp;quot; '''MediaWiki has been successfully installed.'''  Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.  == Getting s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''MediaWiki has been successfully installed.'''&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Localisation#Translation_resources Localise MediaWiki for your language]&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=9</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=Main_Page&amp;diff=9"/>
				<updated>2013-12-15T19:39:32Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Temporary Contents==&lt;br /&gt;
&lt;br /&gt;
*[[Installation]]&lt;br /&gt;
&lt;br /&gt;
*[[Tasks]]&lt;br /&gt;
&lt;br /&gt;
*[[BRPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MediaWiki has been successfully installed.'''&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Localisation#Translation_resources Localise MediaWiki for your language]&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=BRPG&amp;diff=5</id>
		<title>BRPG</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=BRPG&amp;diff=5"/>
				<updated>2013-12-12T23:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: Created page with &amp;quot;BRPG - Basic RPG   ==Basic Idea==  Functionality   Log in + char creation  Move around map  Basic player interactions  Basic items  Basic skills  Basic NPC/Quest Interaction  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BRPG - Basic RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
&lt;br /&gt;
Functionality&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Log in + char creation&lt;br /&gt;
&lt;br /&gt;
Move around map&lt;br /&gt;
&lt;br /&gt;
Basic player interactions&lt;br /&gt;
&lt;br /&gt;
Basic items&lt;br /&gt;
&lt;br /&gt;
Basic skills&lt;br /&gt;
&lt;br /&gt;
Basic NPC/Quest Interaction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map Tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grass - passable, can find stick 20%, stone 20% and gold coin 10%&lt;br /&gt;
&lt;br /&gt;
Forest - passable, can find healing herb 10%, stick 30%, gold coin 20%&lt;br /&gt;
&lt;br /&gt;
Stream - passable (double ap cost), can find stone 50%&lt;br /&gt;
&lt;br /&gt;
Mountain - impassable world border&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map Items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fist (unseen and non discardable) - 1 damage 20% base&lt;br /&gt;
&lt;br /&gt;
Sword - 2 damage 20% base&lt;br /&gt;
&lt;br /&gt;
Bow - 3 damage 20% base, costs 1 arrow per shot&lt;br /&gt;
&lt;br /&gt;
Stone - No use&lt;br /&gt;
&lt;br /&gt;
Stick - No use&lt;br /&gt;
&lt;br /&gt;
Arrow - Used as ammo for shooting, can be crafted from 1 stick and 1 stone (makes 2) and 1ap, stacks&lt;br /&gt;
&lt;br /&gt;
Healing Salve - Restores 5hp, can be crafted from 2 healing herbs and 1ap, grants 2exp when used on wounded player/npc (not &lt;br /&gt;
self), 25% chance 1 exp granted for crafting&lt;br /&gt;
&lt;br /&gt;
Healing Herb - Restores 2hp, stacks, grants 1exp when used on wounded player/npc (not self)&lt;br /&gt;
&lt;br /&gt;
Gold Coin - No use, stacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPCs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolf - 10hp, 2 damage 30% chance, exp per kill (2), drops 1gc per kills&lt;br /&gt;
&lt;br /&gt;
Deer - 5hp, no damage, exp per kill (1), can start wounded (1hp)&lt;br /&gt;
&lt;br /&gt;
Bob (Trader) - Cannot be attacked, offers items in exchange for gold.  Also offers &amp;quot;training quest&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills (each costs 5 exp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sword Swinging - 10% bonus to hit with sword&lt;br /&gt;
&lt;br /&gt;
-Sword Striking - 15% bonus to hit with sword&lt;br /&gt;
&lt;br /&gt;
-Sword Charge - Special action, 1/2 hit chance double damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bow Shooting - 10% hit bonus&lt;br /&gt;
&lt;br /&gt;
-Fletching - Allows arrow crafting&lt;br /&gt;
&lt;br /&gt;
-Aimed Shot - Special action, costs 2ap but doubles chance to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Salve Making - Allows salve crafting&lt;br /&gt;
&lt;br /&gt;
-Healing - Increases salve heal amount bt 2&lt;br /&gt;
&lt;br /&gt;
-Herb Hunting - Can use &amp;quot;herb hunt&amp;quot; option in forests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Specialrewardskill stamina - Grants +5ap max and +5hp max&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base character info&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20ap, 15hp, 10 inventory slots, option to &amp;quot;give&amp;quot;, &amp;quot;attack&amp;quot;, &amp;quot;speak&amp;quot;, &amp;quot;search&amp;quot; and &amp;quot;drop&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1 ap granted per 5 mins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training&lt;br /&gt;
&lt;br /&gt;
Visit each type of tile once, item of choice (Sword, bow and 5 arrows or 10 healing herbs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunt A Deer (only gettable after training done)&lt;br /&gt;
&lt;br /&gt;
Kill 1 deer, reward specialrewardskill stamina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sword - 5 gold coins&lt;br /&gt;
&lt;br /&gt;
Bow - 5 gold coins&lt;br /&gt;
&lt;br /&gt;
Arrow - 1 gold coin for 2&lt;br /&gt;
&lt;br /&gt;
Healing potion - 2 gold coins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Char creation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name - Shartak style&lt;br /&gt;
&lt;br /&gt;
Gender - M/F&lt;br /&gt;
&lt;br /&gt;
Race - Human (no changes), Elf (+4% bow accuracy, -5% sword accuracy), Dwarf (+5% sword accuracy, -4% bow accuracy) or &lt;br /&gt;
Pixie (+1 salve healing, -3 max hp)&lt;br /&gt;
&lt;br /&gt;
Starting skill - Sword Swinging, Bow Shooting or Salve Making&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Herb hunt action&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs same ap (1) as search.  Gives a 50% herb find rate, 0% anything else though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some maths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sword 0 skill 0.4 damage per ap (dwarf 0.5, elf 0.3)&lt;br /&gt;
&lt;br /&gt;
Sword 1 skill 0.6 damage per ap (dwarf 0.8, elf 0.5)&lt;br /&gt;
&lt;br /&gt;
Sword 2 skill 0.9 damage per ap (dwarf 1, elf 0.8)&lt;br /&gt;
&lt;br /&gt;
Bow 0 skill 0.6 damage per ap (dwarf 0.48, elf 0.72)&lt;br /&gt;
&lt;br /&gt;
Bow 1 skill 0.9 damage per ap (dwarf 0.78, elf 1.02)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purpose of this little game&lt;br /&gt;
&lt;br /&gt;
It showcases a lot of features, especially if we later add some basic mods to complement it (extra tiles, an extra npc or item, maybe another skill.&lt;br /&gt;
&lt;br /&gt;
If this idea is approved I will spend some more time on the maths and balance (this is just a rough idea).  We have an artist who can do icons and tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth Specification==&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=Tasks&amp;diff=4</id>
		<title>Tasks</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=Tasks&amp;diff=4"/>
				<updated>2013-12-12T22:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Framework To-Do List==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to sort something out just put your name next to it, once it's done score it through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Login/Users/Accounts&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Characters&lt;br /&gt;
** Inventory&lt;br /&gt;
** Skills&lt;br /&gt;
** HP&lt;br /&gt;
** EXP&lt;br /&gt;
** AP&lt;br /&gt;
&lt;br /&gt;
* Maps&lt;br /&gt;
** Tiles&lt;br /&gt;
*** Get tile type (tile image/description linked in)&lt;br /&gt;
*** Get tile&lt;br /&gt;
*** Get players on tile&lt;br /&gt;
*** Get surrounding tiles&lt;br /&gt;
*** Get player numbers&lt;br /&gt;
** Movement&lt;br /&gt;
*** N,S,E,W,NE,NW,SE,SW&lt;br /&gt;
*** Movement cost (tile type?)&lt;br /&gt;
*** Z movement&lt;br /&gt;
*** Interior/exterior movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Interactions&lt;br /&gt;
** Get players on tile&lt;br /&gt;
** Attack&lt;br /&gt;
*** Get weapons in inventory&lt;br /&gt;
*** Populate attack list with players on tile&lt;br /&gt;
*** When attacking get target, modify hit rate if needed, roll to hit, take base damage from weapon, apply any reduction (armour on target?), modify target hp, modify user ap&lt;br /&gt;
** Use Item on Other&lt;br /&gt;
*** Populate inventory list for items that are usable, for those populate applicable lists for players on tile&lt;br /&gt;
*** When used get item script, get target id, apply script with target id as a variable&lt;br /&gt;
** Chat (local, whisper)&lt;br /&gt;
*** Local, send message to all players on tile (get player, add message)&lt;br /&gt;
*** Whisper, send message to target player (get player, add message)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* AP system (for now), maybe use a background &amp;quot;server ticks&amp;quot; option with AP as something that replaces n mins of ticks?&lt;br /&gt;
** AP columns in database&lt;br /&gt;
** Regen tick for server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Inventory/Items&lt;br /&gt;
** Database based, linking table used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* NPCS&lt;br /&gt;
** AI&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=Tasks&amp;diff=3</id>
		<title>Tasks</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=Tasks&amp;diff=3"/>
				<updated>2013-12-12T22:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Framework To-Do List==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to sort something out just put your name next to it, once it's done score it through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Login/Users/Accounts&lt;br /&gt;
&lt;br /&gt;
Done&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Characters&lt;br /&gt;
** Inventory&lt;br /&gt;
** Skills&lt;br /&gt;
** HP&lt;br /&gt;
** EXP&lt;br /&gt;
** AP&lt;br /&gt;
&lt;br /&gt;
* Maps&lt;br /&gt;
** Tiles&lt;br /&gt;
*** Get tile type (tile image/description linked in)&lt;br /&gt;
*** Get tile&lt;br /&gt;
*** Get players on tile&lt;br /&gt;
*** Get surrounding tiles&lt;br /&gt;
*** Get player numbers&lt;br /&gt;
** Movement&lt;br /&gt;
*** N,S,E,W,NE,NW,SE,SW&lt;br /&gt;
*** Movement cost (tile type?)&lt;br /&gt;
*** Z movement&lt;br /&gt;
*** Interior/exterior movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Interactions&lt;br /&gt;
** Get players on tile&lt;br /&gt;
** Attack&lt;br /&gt;
*** Get weapons in inventory&lt;br /&gt;
*** Populate attack list with players on tile&lt;br /&gt;
*** When attacking get target, modify hit rate if needed, roll to hit, take base damage from weapon, apply any reduction (armour on target?), modify target hp, modify user ap&lt;br /&gt;
** Use Item on Other&lt;br /&gt;
*** Populate inventory list for items that are usable, for those populate applicable lists for players on tile&lt;br /&gt;
*** When used get item script, get target id, apply script with target id as a variable&lt;br /&gt;
** Chat (local, whisper)&lt;br /&gt;
*** Local, send message to all players on tile (get player, add message)&lt;br /&gt;
*** Whisper, send message to target player (get player, add message)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* AP system (for now), maybe use a background &amp;quot;server ticks&amp;quot; option with AP as something that replaces n mins of ticks?&lt;br /&gt;
** AP columns in database&lt;br /&gt;
** Regen tick for server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Inventory/Items&lt;br /&gt;
** Database based, linking table used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* NPCS&lt;br /&gt;
** AI&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	<entry>
		<id>https://www.reanimated.co.uk/w/index.php?title=Tasks&amp;diff=2</id>
		<title>Tasks</title>
		<link rel="alternate" type="text/html" href="https://www.reanimated.co.uk/w/index.php?title=Tasks&amp;diff=2"/>
				<updated>2013-12-12T22:28:27Z</updated>
		
		<summary type="html">&lt;p&gt;Etherdrifter: Created page with &amp;quot;==Framework To-Do List==   If you want to sort something out just put your name next to it, once it's done score it through.    * Login/Users/Accounts  Done   * Characters  - ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Framework To-Do List==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to sort something out just put your name next to it, once it's done score it through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Login/Users/Accounts&lt;br /&gt;
&lt;br /&gt;
Done&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Characters&lt;br /&gt;
&lt;br /&gt;
- Inventory&lt;br /&gt;
&lt;br /&gt;
- Skills&lt;br /&gt;
&lt;br /&gt;
- HP&lt;br /&gt;
&lt;br /&gt;
- EXP&lt;br /&gt;
&lt;br /&gt;
- AP&lt;br /&gt;
&lt;br /&gt;
* Maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Tiles&lt;br /&gt;
&lt;br /&gt;
\ Get tile type (tile image/description linked in)&lt;br /&gt;
&lt;br /&gt;
\ Get tile&lt;br /&gt;
  &lt;br /&gt;
\ Get players on tile&lt;br /&gt;
&lt;br /&gt;
\ Get surrounding tiles&lt;br /&gt;
&lt;br /&gt;
\ Get player numbers&lt;br /&gt;
&lt;br /&gt;
- Movement&lt;br /&gt;
&lt;br /&gt;
\ N,S,E,W,NE,NW,SE,SW&lt;br /&gt;
&lt;br /&gt;
\ Movement cost (tile type?)&lt;br /&gt;
&lt;br /&gt;
\ Z movement&lt;br /&gt;
&lt;br /&gt;
\ Interior/exterior movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Interactions&lt;br /&gt;
  &lt;br /&gt;
- Get players on tile&lt;br /&gt;
&lt;br /&gt;
- Attack&lt;br /&gt;
 &lt;br /&gt;
\ Get weapons in inventory&lt;br /&gt;
&lt;br /&gt;
\ Populate attack list with players on tile&lt;br /&gt;
&lt;br /&gt;
\ When attacking get target, modify hit rate if needed, roll to hit, take base damage from weapon, apply any reduction (armour on target?), modify target hp, modify user ap&lt;br /&gt;
 &lt;br /&gt;
- Use Item on Other&lt;br /&gt;
&lt;br /&gt;
\ Populate inventory list for items that are usable, for those populate applicable lists for players on tile&lt;br /&gt;
&lt;br /&gt;
\ When used get item script, get target id, apply script with target id as a variable&lt;br /&gt;
&lt;br /&gt;
- Chat (local, whisper)&lt;br /&gt;
&lt;br /&gt;
\ Local, send message to all players on tile (get player, add message)&lt;br /&gt;
&lt;br /&gt;
\ Whisper, send message to target player (get player, add message)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* AP system (for now), maybe use a background &amp;quot;server ticks&amp;quot; option with AP as something that replaces n mins of ticks?&lt;br /&gt;
&lt;br /&gt;
- AP columns in database&lt;br /&gt;
&lt;br /&gt;
- Regen tick for server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Inventory/Items&lt;br /&gt;
  &lt;br /&gt;
- Database based, linking table used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* NPCS&lt;br /&gt;
  &lt;br /&gt;
- ai&lt;/div&gt;</summary>
		<author><name>Etherdrifter</name></author>	</entry>

	</feed>